Below you can find my CV, or download it to view it in pdf format.

CV_Paco_Aansorgh.pdf |
Paco Aansorgh
Duim 50
Beuningen, The Netherlands
[email protected]
WORK EXPERIENCE
Feb 2019 – August 2019, Team6 Game Studios
Game programmer
September 2018 – January 2019, Team6 Game Studios
Intern programmer
EDUCATION
2013 – 2019, Bachelor Game Architecture & Design, NHTV Breda University of Applied Sciences, Breda
2012 – 2013, Radboud University Nijmegen
2005 – 2012, Mondial College, Nijmegen
COMPETENCIES
Computer skills:
Other competencies:
Languages:
PERSONAL INTERESTS
Duim 50
Beuningen, The Netherlands
[email protected]
WORK EXPERIENCE
Feb 2019 – August 2019, Team6 Game Studios
Game programmer
- Worked on a game project writing gameplay code in C++ and UI code in Lua.
- Working on the back-end server for a game in C# and JavaScript.
- Worked with Microsoft Azure’s PlayFab, Azure Functions and Azure Tables.
September 2018 – January 2019, Team6 Game Studios
Intern programmer
- Creating an engine tool to translate game engine UI assets to Lua code.
- Worked on adding Google Play login support to a UE4 project.
EDUCATION
2013 – 2019, Bachelor Game Architecture & Design, NHTV Breda University of Applied Sciences, Breda
- Programming game projects while working in groups with artists, designers and producers.
- Fourth year personal project, where I created a parser for a custom scripting language.
2012 – 2013, Radboud University Nijmegen
- Artificial intelligence
2005 – 2012, Mondial College, Nijmegen
- High school education at VWO-atheneum level.
- NG profile, subjects: maths B, physics, chemistry, biology, English, French, Dutch, geography, ANW, CKV and PE.
COMPETENCIES
Computer skills:
- Fluent in C++, used to write gameplay code, integrate SDKs into UE4, and create tools via UE4 engine plugins.
- Fluent in Lua, used when writing UI code and for an engine tool.
- Fluent in C, used in my fourth year student project.
- Experience in JavaScript, used for back-end server code in Microsoft Azure’s PlayFab.
- Proficient in Unreal Engine 4, coding in C++ for gameplay and tools programming, and UE blueprint, using Blueprints for gameplay and systems programming.
- Experience integrating third party SDKs into UE4, such as the Facebook SDK, Flurry analytics SDK and Firebase Cloud Messaging SDK.
- Experience using Microsoft Azure Functions, Azure Tables and Azure’s PlayFab.
- Proficient in Unity3D and C# from working on several student game projects. For a local multiplayer game for PC I worked on gameplay programming using physics-based movement. For a networked multiplayer game for android using Chromecast, I worked on gameplay and UI programming.
- Proficient at using version control software such as Perforce and tortoise SVN, and brief experience with git.
- Proficient at using word, excel and powerpoint.
Other competencies:
- Driving license category B (cars)
Languages:
- Dutch: Native
- English: Professional
- French: Limited
PERSONAL INTERESTS
- Playing video games, as this is where my interest in making games comes from. Gaming has been my biggest hobby for most of my life, and I keep up to date with new releases and news in the industry.
- I play tennis, which I enjoy for the one-on-one competitive aspect.
- I like playing tabletop games with friends to socialize.
- Dungeons & Dragons, both as a player and game master. I like using my imagination to create characters and stories with friends.