Paco Aansorgh - Portfolio
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Below you can find my CV, or download it to view it in pdf format.
CV_Paco_Aansorgh.pdf
File Size: 251 kb
File Type: pdf
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Paco Aansorgh
Duim 50
Beuningen, The Netherlands
[email protected]

WORK EXPERIENCE
Feb 2019 – August 2019, Team6 Game Studios
Game programmer
  • Worked on a game project writing gameplay code in C++ and UI code in Lua.
  • Working on the back-end server for a game in C# and JavaScript.
  • Worked with Microsoft Azure’s PlayFab, Azure Functions and Azure Tables.
 
 
September 2018 – January 2019, Team6 Game Studios
Intern programmer
  • Creating an engine tool to translate game engine UI assets to Lua code.
  • Worked on adding Google Play login support to a UE4 project.
 

EDUCATION
2013 – 2019, Bachelor Game Architecture & Design, NHTV Breda University of Applied Sciences, Breda
  • Programming game projects while working in groups with artists, designers and producers.
  • Fourth year personal project, where I created a parser for a custom scripting language.


2012 – 2013, Radboud University Nijmegen
  • Artificial intelligence


2005 – 2012, Mondial College, Nijmegen
  • High school education at VWO-atheneum level.
  • NG profile, subjects: maths B, physics, chemistry, biology, English, French, Dutch, geography, ANW, CKV and PE.


COMPETENCIES
Computer skills:
  • Fluent in C++, used to write gameplay code, integrate SDKs into UE4, and create tools via UE4 engine plugins.
  • Fluent in Lua, used when writing UI code and for an engine tool.
  • Fluent in C, used in my fourth year student project.
  • Experience in JavaScript, used for back-end server code in Microsoft Azure’s PlayFab.
  • Proficient in Unreal Engine 4, coding in C++ for gameplay and tools programming, and UE blueprint, using Blueprints for gameplay and systems programming.
  • Experience integrating third party SDKs into UE4, such as the Facebook SDK, Flurry analytics SDK and Firebase Cloud Messaging SDK.
  • Experience using Microsoft Azure Functions, Azure Tables and Azure’s PlayFab.
  • Proficient in Unity3D and C# from working on several student game projects. For a local multiplayer game for PC I worked on gameplay programming using physics-based movement. For a networked multiplayer game for android using Chromecast, I worked on gameplay and UI programming.
  • Proficient at using version control software such as Perforce and tortoise SVN, and brief experience with git.
  • Proficient at using word, excel and powerpoint.


Other competencies:
  • Driving license category B (cars)


Languages:
  • Dutch: Native
  • English: Professional
  • French: Limited


PERSONAL INTERESTS
  • Playing video games, as this is where my interest in making games comes from. Gaming has been my biggest hobby for most of my life, and I keep up to date with new releases and news in the industry.
  • I play tennis, which I enjoy for the one-on-one competitive aspect.
  • I like playing tabletop games with friends to socialize.
  • Dungeons & Dragons, both as a player and game master. I like using my imagination to create characters and stories with friends.
 

  • Home
  • Projects
    • UMG to Lua translator
    • Einar
    • Project Euler Solutions
    • Heroes of Congress
  • Resume
  • Contact