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Hi, I'm Paco Aansorgh. I am a student at the NHTV Breda University of Applied Sciences, in the International Game Architecture and Design (IGAD) program. I am currently in my fourth year, having worked on several game projects over the past few years, two of which have been released.
I specialize in gameplay programming in Unreal Engine 4 using blueprint and some C++, and Unity3D using C#, but also have experience in UI and systems programming.
I have also done some work using C++ templates and some experience coding in Java.
Over several projects I have used the versioning software tortoise SVN, Git and perforce.
During those projects we also made use of Mantis bugtracker and Trello.
Most of the experience I have gained during my education has come from working on game projects in teams ranging from 10 to 40 students, working with design, art and production students.
I speak Dutch and English, as well as rudimentary French.
I specialize in gameplay programming in Unreal Engine 4 using blueprint and some C++, and Unity3D using C#, but also have experience in UI and systems programming.
I have also done some work using C++ templates and some experience coding in Java.
Over several projects I have used the versioning software tortoise SVN, Git and perforce.
During those projects we also made use of Mantis bugtracker and Trello.
Most of the experience I have gained during my education has come from working on game projects in teams ranging from 10 to 40 students, working with design, art and production students.
I speak Dutch and English, as well as rudimentary French.